Tag Archives: DirectSound

The DirectSound Capture Buffer

A CaptureBuffer is a buffer of a specified length that reads audio from a Capture object which represents the capture (or input) device, into a one-dimensional array of bytes with a specified WaveFormat.

An Explanation of Output Buffers in DirectSound

A DirectSound Buffer is a one-dimensional array of bytes which represent sound waves in a digital form. The data is laid out in a specified Microsoft.DirectX.DirectSound.WaveFormat which specifies the format type, number of channels, number of samples per second and so on.1
Each byte is a part of a sample, and a sample represents the average [...]