A CaptureBuffer is a buffer of a specified length that reads audio from a Capture object which represents the capture (or input) device, into a one-dimensional array of bytes with a specified WaveFormat.
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A CaptureBuffer is a buffer of a specified length that reads audio from a Capture object which represents the capture (or input) device, into a one-dimensional array of bytes with a specified WaveFormat.
A DirectSound Buffer is a one-dimensional array of bytes which represent sound waves in a digital form. The data is laid out in a specified Microsoft.DirectX.DirectSound.WaveFormat which specifies the format type, number of channels, number of samples per second and so on.1
Each byte is a part of a sample, and a sample represents the average [...]